Old Republic Jedi Knight - Old Republic
Hit Points: 40
Special Abilities: Melee Attack:ack, Squad Cover [+4 Defense:ense while 3 allies with the same name as this character are within 6 squares], Synergy +2 [+2 Attack: while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers: Force 2, Lightsaber Assault [Force 1, replaces Attack: Make 2 Attacks], Lightsaber Defense:lect [Force 1: When hit by a nonmelee Attack:, this character takes no Damage: age with a save of 11]
"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY
Grodin Tierce's Clone - Imperial
Hit Points: 70
Special Abilities: Unique; Double Attack, Imperial Triumvirate (add +2 to you initiative roll except on a 1, this bonus stacks), Rival (Can not be in a squad with Palleon or Thrawn), Tactician +2
Commander Effect: Non-unique followers get +2 Attack:ack and +2 Defense.
Shada D'ukal - Fringe
Hit Points: 80
Special Abilities: Unique. Mistryl Shadow Guard, Bodyguard, Double Attack, Quick Reactions [+6 Attack:ack when making Attacks of opportunity], Quick Reflexes [+6 Defense when Attack:acked on Attack:s of opportunity], Stealth, Zenji Needle [Replaces Attack: Choose 1 enemy within line of sight, ignoring cover. 10 Damage to target enemy; save 16.]
"Do you know Shada D'ukal? She can be very disarming." —Han Solo
Padawan Learner - Old Republic
Hit Points: 20
Special Abilities: Melee Attack, Padawan-Can spend a unique allies force points, but can not combine with its own force points, Synergy - +2 Attack while a unique ally with a force rating is within 6 squares.
Force Powers: Force 1, Lightsaber Deflect
Ewok Chieftain – Fringe 38/60 Cost: 19
Hit Points: 40
Special Abilities: Melee Attack, Double Attack, Momentum, Swarm +1
Commander Effect: Non unique Ewok allies who end their move within 6 squares of this character gain momentum.
BX Commando Droid Sniper – Separatist 14/60
Hit Points: 50
Special abilities: Droid, Accurate Shot, Careful Shot +4, Heavy Weapon, Intuition, Single Shot Blaster, Sniper, Stealth
Mandalorian Protector – Mandalorian 55/60
Hit Points: 50
Special Abilities: Beskar'gam [When this character takes Damage, he reduces the Damage dealt by 10 with a save of 11], Bodyguard
Kenth Hamner - New Republic 10/60
Hit Points: 100
Special Abilites: Unique. Melee Attack; Double Attack, Gregarious [+4 Attack if an ally is within 6 squares], Melee Duelist [+4 Defense when Attacked by an adjacent enemy]
Force Powers: Force 4, Force Stun, Lightsaber Defense, Lightsaber Precision
Commander Effect: New Republic trooper followers within 6 squares gain Cunning Attack
Qui-Gon Jinn Force Spirit - Republic
Hit Points: -
Special Abilities : Unique, Speed 4, Light Spirit, Mettle
Force Powers: Force 4, Sense The Future [2 Force Pints, Once per round you can exchange your initiative check with your opponent's.]
Commander Effect: Whenever a unique follower with a force rating is Defeated, another unique follower within 6 squares gets its remaining force points.
Master Yoda - Rebel
Hit Points: 120
Special Abilities: Unique. Melee Attack; Twin Attack, Affinity [May be in a Republic squad], Ataru Style [+4 Attack if exactly 1 enemy is within 6 squares], Jedi Trainer [At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style.] Force Powers: Force 3. Force Renewal 1; Master of the Force 2, Force Defense [Force 3: Cancel a Force power used by a character within 6 squares], Force Stun [Force 1, usable only on this character's turn; range 6; target living enemy is considered activated this round; save 11], Lightsaber Defense [Force 1: When hit by an Attack:ack, this character takes no Damage: age with a save of 11]
Commander Effect: At the end of its turn, if an ally with a Force rating made only one Attack this turn, it may make one additional Attack against the same enemy if it can. Allies with a lightsaber gain Lightsaber Defense.
Ponadto komitet ujawnił jedną kartę i jedną statystykę wypasionych lodów Sithów jakie wejdą w skład „dodatku do dodatku” „Jedi vs Sith”.
Lord Krayt - 6/12
Hit Points: 130
Special Abilities: Unique. Melee Attack; Triple Attack, Advantageous Attack [+10 Damage: age against an enemy who has not activated this round], Affinity [Non-Unique Imperials may be in your squad regardless of faction], Vonduun Crab Armor 6 [When this character takes Damage: age, he can reduce the Damage: age dealt by 10 with a save of 6]
Force Powers: Force 2. Force Renewal 1; Master of the Force 2, Essence of Life [Force 2: When a living ally within 6 squares would be Defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being Defeated.], Recovery 60 [Force 3, replaces turn: Remove 60 Damage from this character], Sith Rage [Force 1: +10 Damage on all Attacks this turn], Transfer Essence [Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place Lord Krayt in that ally's space; that ally is Defeated.]
Commander Effect: You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)
"I have been through death and conquered it."
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